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Wicked Plague

Wicked Plague - Main image
$20 $39.99 In stock

Category: Chromatic Games

You're Ramuel, the youngest exterminator in MonteCruz. The building you’re sent to isn’t just infested—it’s cursed. Fight through floors full of monsters, uncover the truth, and survive the night. Built from the ground up as a modern Metroidvania for 8-bit handhelds.

About the Developer

Bio

Name / Studio Name

LocusMotion

Location

USA

How It Started

I spent years doing pixel art as a hobby. During COVID, I started offering my work as a freelancer – creating graphics for indie games – and that’s what led me deeper into game development.

Other Games / Projects

Carpathian Nights, Lords of Exile

Fun Fact

Game Boy development, to me, feels more like a craft than a pipeline. Creating detailed animations and immersive environments on such limited hardware demands a different kind of skill and planning compared to modern platforms – and I find that challenge really fulfilling.

The Idea

Why I Made This Game

I’ve always wanted to create a nonlinear platformer adventure with the kind of story and characters I personally love.

What Makes This Game Special

When I was a kid, I told myself I’d grow up to make games, even if only as a hobby. Wicked Plague is a promise kept. It’s a gift to my younger self, and the first of many games I plan to bring to life.

You'll Love This If...

You love challenging platformers and brutally tough boss fights. And if you’re a fan of 8-bit aesthetics, this game treats that style as a true art form – not just a retro filter.

Inspiration / Influences

Gameplay-wise: the classics – Metroid, Castlevania, and especially the Mega Man Zero series for its boss design. Visually, it’s inspired more by anime, manga, and stylized games with a strong punk energy, like Guilty Gear and The World Ends With You.

Favorite Feature

The boss battles. They’re designed to be intense and unforgiving – no room for error. That’s deliberate: unlike most handheld action games of the past, Wicked Plague bosses are fast, smart, and deadly by design.

Customer Reviews (4.8 / 5 · 5 reviews)

Grace A. ★★★★★

Fighting up those cursed floors as Ramuel actually made me feel like a rookie exterminator again, not just a game character. The monster variety keeps every level surprising, and the story of uncovering the building's truth pulled me through the whole night.

Ryan ★★★★★

The building’s cursed floors kept me on edge all night, and the way each monster encounter ramps up the tension feels genuinely fresh. I’ve already lost three hours just trying to survive the next floor, the progression is that addictive.

Natalie ★★★★★

The first time a monster burst through a wall on floor three, I actually jumped—the jump scares are timed perfectly. I’ve put in about six hours and the floor-by-floor progression keeps me hooked, each one feeling more twisted than the last.