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Self Simulated

Self Simulated - Main image
$20 $39.99 In stock

Category: Chromatic Games

You wake up inside a machine, stripped of memory and identity. You are a digital copy of yourself, fighting through level after level to reclaim your past. Fast movement, instant retries, and high-precision platforming make this a pure test of reflexes and focus.

Play the demo here.

About the Developer

Bio

Name / Studio Name

Martin Cremerius-Gauer / 2nd Law Games

Location

Duisburg, Germany

How It Started

It started as an idea to build a playable portfolio for my personal website – and that’s when I discovered GB Studio. From there, I was hooked.

Other Games / Projects

Self Simulated is my first “real” video game. Since then, I’ve started work on Fuse Dash, an arcade-style action platformer for the Game Boy Color that’s still in development. I’ve also helped with level design and QA testing for other indie devs' projects along the way.

Fun Fact

Self Simulated was made while camping across Europe – Italy, Norway, Denmark, England, Scotland, and the Netherlands. I worked entirely on my laptop while on the road. Oh, and my wife designed two of the levels!

The Idea

Why I Made This Game

Making a video game has always been a dream of mine. After watching Game Maker’s Toolkit’s video “Why Does Celeste Feel So Good to Play?”, I wanted to try building a platformer that felt just as smooth and satisfying – on the Game Boy Color, no less.

What Makes This Game Special

Just the fact that it exists! When I look back at the time, effort, and learning that went into Self Simulated, it honestly feels like a miracle. Like – I made a video game! That’s freaking awesome.

You'll Love This If...

You enjoy tight, responsive platformers – especially if you like mastering precise controls.

Inspiration / Influences

My aim was to create something that feels like a mix between Celeste and Katana Zero – but on the GBC.

Favorite Feature

Definitely the assist settings. They let players tweak the game’s difficulty to match their play style, which makes it more accessible without compromising the core experience.

Customer Reviews (4.5 / 5 · 2 reviews)

Ella ★★★★★

The way this game frames memory loss as a mechanic is brilliant—each level feels like piecing together a broken thought. I’ve died a dozen times in a row and never once felt frustrated, just more determined to push through the fast, weighty movement. It’s the rare kind of challenge that makes you fe

Ava ★★★★☆

The instant retries are a lifesaver when you're one pixel off from a checkpoint, but the lack of any memory or context for your character makes the story feel a bit cold. Still, the fast movement keeps the frustration low, and I found myself losing an hour to it without noticing.