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Dragonyhm

Dragonyhm - Main image
$22.5 $44.99 In stock

Category: Chromatic Games

In the land of Archend, peace has held since the last great war with dragons—until the Yhmszindr, Kurtis, mysteriously vanishes and the dragons begin to stir once more. You play as Kris, his son, embarking on a quest to find him and stop the forces threatening the kingdom. Explore vast dungeons, solve puzzles, and battle your way through an epic tale filled with memorable characters and multiple endings.

About the Developer

Bio

Name / Studio Name

Chris Beach / Spacebot Interactive

Location

United Kingdom

How It Started

I’ve been interested in game development since I was young, but it was during the COVID pandemic – when I had more free time – that I really dove in. I decided to learn how to make Game Boy games and ended up self-publishing an adventure RPG called Dragonborne.

Other Games / Projects

Dragonborne, Dracula: Dark Reign, and more titles currently in the works!

Fun Fact

When I made Dragonborne, I was completely new to GB Studio – and honestly, I didn’t use any design or planning docs. I just scripted straight from my head into the engine. Whatever I thought of next made it into the game! That spontaneous process helped shape the foundation for what eventually became Dragonyhm. These days, things are much more structured – we now use detailed design docs and thorough planning for all current and future releases.

The Idea

Why I Made This Game

Dragonyhm is the game I always wanted Dragonborne to be. With more experience, better tools, and the amazing talent of Bumbiss on board, we were able to fully realize the vision we originally had.

What Makes This Game Special

I’ve always been a huge fan of JRPGs. So creating something that resonates with other fans of the genre – something that feels like it can stand alongside the games I grew up loving – that’s incredibly special.

You'll Love This If...

You’re a fan of classic RPGs and JRPGs like Dragon Quest or Final Fantasy – you’ll love the storytelling and turn-based battles. And if you enjoy Zelda-style dungeon exploration and puzzle-solving, you’ll feel right at home too.

Inspiration / Influences

Dragonyhm draws from classic JRPGs and action-adventures like The Legend of Zelda. Grandia inspired real-time encounters, save shrines, and parts of the battle system. The damage portrait is a nod to Doomguy from Doom, while dungeon design and puzzles borrow from our favorite Zelda titles.

Favorite Feature

A few standout moments for me: the encounter with Balmosyr, Kris acquiring Gonszilfr, the dramatic return to the palace to face Rykard, and of course – the ending sequence.

Customer Reviews (4.0 / 5 · 2 reviews)

Jason O. ★★★★★

The opening hours flew by as I chased down leads about Kurtis's disappearance—the world-building around the dragon clans feels genuinely alive. Combat against the stirring beasts is tense, and I love that every choice to investigate or sneak has real consequences on the story’s pacing.

Grace ★★★☆☆

The story setup with Kurtis vanishing and the dragons stirring hooked me right away, but the pacing drags in the middle chapters before it picks back up. If you’re patient with the lore-heavy dialogue, there’s a decent adventure buried in here.